A 2D platformer that is designed to learn unity and understand
concepts of C# and component-wise coding.
A simple game main menu built in unity to navigate through the game and control some game options.
Movement controlled with joystick or keyboard and is based on movement to animation.
Simple attacking combo placed to alter between different attacking style. This way player can move attack, and have abilities lock the movement.
Simple pressure based jump system for air and wall jumps.
For this project my goal was to learn Unity, and see how games are made. Along with experiencing some of the challenges that may exist in the real world and find solutions to overcome them.